

The idea of literally slingshotting Mexican immigrants over the wall and SJW "hispers" getting mad at the Dude for vandalizing billboards sounds hysterical, but it just falls so flat on its face. But RWS just made it a mishmash of taking ideas from 2 again and mildly over-the-top, yet unfunny depictions of current social issues like SJWs and that wall Trump tried making. It was POSTAL 2's selling point after all. The comedy and shock humor were what I was hyped the most on. Tl dr the game can't make up its mind as to whether it wants to take the piss again with the jank, or just abandon it. You have janky physics and vehicle controls, over-the-top ragdolls, an experimental third-person mode that leaves a lot to be desired, (it's clearly not intended to be used outside of vehicles) and pre-rendered cutscenes that make an 11 year old's SFM animation feel like a high-production music video made in Blender, yet they're thrown right next to the Postal Dude's smooth reloading animations, realistic animations of burning NPCs trying to put themselves out and decent Unreal 4 lighting. POSTAL 4 is very much janky like 2 was and the early access versions wore that on their sleeves, but the jank just doesn't feel like it should be there this time around. The game fails to make the open-world intriguing and fun to explore.Īnd going back to the 'flat lighting' thing, the game's ugliness and jank just doesn't feel intentional this time. empty? The usual stuff from POSTAL 2 like every house being explorable and sometimes containing useful items are there, but the much more flat lighting compared to 2 and the houses basically being large neighborhoods that have the exact same house structure makes exploration a chore. I don't mind a bigger world, especially when traditional open-world mechanics like vehicles and quick travel stations are there to make travelling more convenient, but it just feels. The open world doesn't do itself any favors either.

Tl dr I definitely don't recommend the game to be played on any objectively hard difficulty. What doesn't help is that the wanted meter doesn't go away when you respawn after death, so you die, load your last save and a ♥♥♥♥♥♥♥ of cops immediately starting firing hot lead into you. Even running away requires you to be extremely lucky, since just like P2, hostile NPCs barely miss their shots. The new wanted system where you can have a horde of cops attacking you (basically like a 5 star in GTA) makes engaging in combat completely pointless with how slow the guns themselves are. John's awesome performance prevents me from hating the whole experience.Ģ's combat already required the player to take it rather slow for the most part, especially on harder difficulties where 2 hostile NPCs alone could quickly drain your health, but 4 just amps that up to 11. I can appreciate and see the effort, and Jon St. But I just can't recommend POSTAL 4 in good faith. Easily one of the greatest pieces of satire I've played in my life.
